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Virtual Warrane II – Sacred Tracks of the Gadigal

Written by Parrish Rodgers.

Real Serious Games has been working with Immersive Heritage and one of its Directors, Brett Leavy, to develop a Serious Game, Virtual Warrane II – Sacred Tracks of the Gadigal. The game takes you on a journey through Sydney Cove (Warrane) before the European settlement of the area in 1788 – before the trees were cut down, tents and buildings erected and the Europeans took charge of the pristine foreshore. Virtual Warrane II aims to teach people about the land, bush tucker and flora and fauna.

An exhibition, where the game is available to be played, is on at Sydney Customs House from 12 July to 17 August and 23 September to 23 October 2012. The exhibition is in the Customs House Green Room, Ground Floor, 31 Alfred Street, Circular Quay, NSW 2000. Opening Hours are Mon-Fri 8am-12 midnight, Sat 10am-midnight, Sun 11am-5pm.


Find out more about Virtual Warrane II here.

Barangaroo Headland Park

Written by Parrish Rodgers.

Congratulations to Baulderstone who have been selected to construct Barangaroo’s Headland Park as part of the Barangaroo Redevelopment in Sydney. Real Serious Games worked with Baulderstone during the tender to create a 4D Model demonstrating their construction processes and methodologies.

To view a video of Real Serious Games’ 4D construction animation,
click here.

The 2011 Mining Industry Skill Centre Conference

Written by Parrish Rodgers.

One of the highlights of this year’s MISC Conference was the launch of ASH. ASH stands for Accelerated Skilling Hubs; a model the Mining Industry Skills Centre has developed to address the skills shortage in the resource industry. The technology partners together with Real Serious Games are: MISC, CSIRO, Immersive Realisation, SAGE and CAE Mining. If you’d like to know more about ASH take a look at the MISC media release.

With the conference all wrapped up, RSG would like to thank all those who took the time to talk to us and make the conference a fun two days.

Karen Sanders (Director, Real Serious Games) conducted two presentations during the conference highlighting our technology and services which, combined with the other ASH partners skills, emphasised to the conference attendees the possibilities of the ASH vision.

RSG is excited and committed to working with the ASH partners to make this great vision a reality.

Welcome to RealSeriousGames.com

Written by Andrew Goldston.

After being in business for two and a half years we have finally opened our web page to the public (well some of it anyway).

On our web site you will be able to see what we have been doing for all this time and stay in touch with what we are doing now.

Most of our detailed videos are restricted to registered users. The good news is that it is now easy to get registered. Click here for the registration page

Once your registration is approved you will have access to:

  • Detailed videos showing what we do in the areas of Visual Tendering, Visual Design, Visual Planning, Visual Safety and Serious Games. Also thrown in are some videos on how we do it.
  • Real Serious Support - this allows you to contact us, upload large files directly to our server, download our files, view tutorials on using our products and much more.
  • Play our games. We have our first online serious game due for release next year, so come back and test your skills.

We hope you enjoy the new site and we wish to thank all of our supporters and existing clients for getting us to this point.

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    are the copyright of their respective owners and should be handled as such.