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CUSTOMISABLE CONTENT

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MINING / CIVIL CONSTRUCTION TRAINING

General Inductions

Real Serious Games was the VR developer for a number of VR experiences for the mining sector. The target audience for these experiences were those training to be Apprentices or Maintenance Associates. These experiences were delivered on mobile headsets.

The following experiences were developed for all students at the Academy:

  • VR-01 - Using VR Induction
  • VR-02 - Introduction to Manual Handling
  • VR-03 - Introduction to Working at Heights
  • VR-04- Introduction to Isolation & Tagging
  • VR-05- Introduction to Lifting Operations
  • VR-06 - Introduction to People and Plant Interactions
  • VR-07 - Hand Tool Familiarisation
  • VR-08 - Power Tool Familiarisation
  • VR-10 - BHP Take 5
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MINING / CIVIL CONSTRUCTION TRAINING

Heavy Diesel Fitter Experiences

Real Serious Games was the VR developer for a number of VR experiences for the mining sector. The target audience for these experiences were those training to be Apprentices or Maintenance Associates. These experiences were delivered on mobile headsets.

These experiences were developed for the Heavy Diesel Fitter cohort, who were primarily based in the workshop environment:

  • XM-01 – 793F Equipment Familiarisation
  • XM-02 – D11 Equipment Familiarisation
  • XM-05 – Introduction to Inspections
  • XM-06 – Chasis crack inspections (AR Only)
  • XM-07 – Access systems – Inspection
  • XM-08 – Task: Remove/replace HT air filters
  • XM-09 – Task: Remove/Replace HT Hydraulic Filters
  • XM-10 – Introduction to Oil Sampling
  • XM-11 – Remove/Replace Transmission Pump
  • XM-12 – Accumulators
  • XM-13 – Task: Remove/replace steering cylinder
  • XM-14 – Task: Remove/replace Torque Convertor
  • XM-15 - Task: Remove/replace Turbo
  • XM-16 - Task: Remove/replace Starter Motor
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MINING / CIVIL CONSTRUCTION TRAINING

Mechanical Fitter Experiences

Real Serious Games was the VR developer for a number of VR experiences for the mining sector. The target audience for these experiences were those training to be Apprentices or Maintenance Associates. These experiences were delivered on mobile headsets.

These experiences were developed for the Mechanical Fitter cohort, who were based in the field on the Coal and Iron Ore mine:

  • XF-01 - GTU Tower & Tripper Familiarisation
  • XF-02 - Conveyor Inspection
  • XF-03 - Remove & Replace Pump
  • XF-04 - Crusher Familiarisation
  • XF-05 - Flot Cell (Microcel) Familiarisation
  • XF-06 - Car Dumper Familiarisation
  • XF-07 - Bridge & Portal Reclaimer Familiarisation
  • XM-10 – Introduction to Oil Sampling
  • XF-08 - Bucket Wheel Stacker/Reclaimer Familiarisation
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Certificate IV in

Train Driving

Virtual Reality Experience

Real Serious Games worked with a mining company to develop VR experiences to enhance their Certificate IV in Train Driving. Seven separate interactive scenarios were developed with the users driving a train used for hauling iron ore.

These experiences are delivered in conjunction with a motion platform and a VR headset tethered to a PC:

  • Application 1: Fatigue Management TLIF2010
  • Application 2: Rail Hazard Identification TLIF0020
  • Application 3: Yard Operations TLIB2122
  • Application 4: Primary Rail Activities and Safety Systems TLIB2122
  • Application 5: Rail Safety Equipment TWI2041
  • Application 6: Conduct Train Roll-by Inspection LIB3021
  • Application 7: Shunt Rolling Stock TLIC3017
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Priority Rules

Driving Simulator

Real Serious Games was engaged by a mining client to develop a VR Priority Rules Experience that will increase safety and operational efficiency of the current mining operations. ‘Priority Rules’ are the mine specific traffic rules that apply to vehicles (heavy and light) operating on a mine site.

The experience enhances current Priority Rules training by assessing potential truck drivers and reassessing existing drivers’ understanding of Priority Rules.

Upon completion of the experience, a report is generated showing the actions and results of the user’s experience. This experience is delivered as a seated experience, with a steering wheel and pedals and a tether VR headset.

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Workplace Health & Safety Training

VIRTUAL Experiences

A series of immersive VR experiences have been developed for some common high risk scenarios. These are delivered on mobile headsets and could be mapped to course requirements.

  • Experience 1: Working at Heights: planning the work
  • Experience 2: Working at Heights: fall protection equipment
  • Experience 3: First Responder
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JOYSTICK OPERATED PLANT :
IMMERSIVE

Virtual Reality Experience

Virtual reality (VR) technology can be used to simulate and enhance the operation of joystick-operated heavy machinery like plant equipment used in construction, mining, and other industries, particularly for rotation and bucket operations.

A VR simulation environment is created to replicate the operation of the real heavy machinery. This environment can include a 3D model of the equipment, the surrounding terrain, and any objects or materials to be manipulated.

The operator wears a VR headset, which provides a fully immersive experience. Inside the VR headset, the operator sees a 3D representation of the virtual equipment and its surroundings.

Specialized controllers or joysticks are used within the VR environment to replicate the physical controls of the real machinery. These controllers are typically equipped with sensors that track their position and movement. Using VR for joystick-operated plant machinery training provides a safe and controlled environment for operators to practice and refine their skills. It also enables operators to experience challenging or dangerous scenarios without exposing them to actual risks. This technology is particularly useful for training new operators, ensuring they are proficient and safe when operating heavy machinery.

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