General Inductions
Real Serious Games was the VR
developer for a number of VR experiences for the mining sector. The target audience for these
experiences were those training to be Apprentices or Maintenance Associates. These experiences were
delivered on mobile headsets.
The following experiences were developed for all students at the Academy:
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Heavy Diesel Fitter Experiences
Real Serious Games was the VR
developer for a number of VR experiences for the mining sector. The target
audience for these experiences were those training to be Apprentices or Maintenance Associates. These
experiences were
delivered on mobile headsets.
These experiences were developed for the Heavy Diesel Fitter cohort, who were primarily based in the
workshop
environment:
Available in
Mechanical Fitter Experiences
Real Serious Games was the VR
developer for a number of VR experiences for the mining sector. The target
audience for these experiences were those training to be Apprentices or Maintenance Associates. These
experiences were
delivered on mobile headsets.
These experiences were developed for the Mechanical Fitter cohort, who were based in the field on the
Coal and Iron Ore
mine:
Available in
Certificate IV in
Real Serious Games worked with a mining company to develop VR experiences to enhance their
Certificate IV in Train Driving. Seven separate interactive scenarios were developed with the users
driving a train used for hauling iron ore.
These experiences are delivered in conjunction with a motion platform and a VR headset tethered to a PC:
Available in
Driving Simulator
Real Serious Games was engaged by a mining client to develop a VR Priority Rules Experience that will
increase safety
and operational efficiency of the current mining operations. ‘Priority Rules’ are the mine specific
traffic rules that
apply to vehicles (heavy and light) operating on a mine site.
The experience enhances current Priority Rules training by assessing potential truck drivers and
reassessing existing
drivers’ understanding of Priority Rules.
Upon completion of the experience, a report is generated showing the actions and results of the user’s
experience.
This experience is delivered as a seated experience, with a steering wheel and pedals and a tether VR
headset.
Available in
A series of immersive VR experiences have been developed for some common high risk scenarios. These are delivered on mobile headsets and could be mapped to course requirements.
Available in
Virtual reality (VR) technology can be used to simulate and enhance the operation of joystick-operated
heavy machinery like plant equipment used in construction, mining, and other industries, particularly for rotation and
bucket operations.
A VR simulation environment is created to replicate the operation of the real heavy machinery. This
environment can include a 3D model of the equipment, the surrounding terrain, and any objects or materials to be
manipulated.
The operator wears a VR headset, which provides a fully immersive experience. Inside the VR headset, the
operator sees a 3D representation of the virtual equipment and its surroundings.
Specialized controllers or joysticks are used within the VR environment to replicate the physical
controls of the real
machinery. These controllers are typically equipped with sensors that track their position and movement.
Using VR for joystick-operated plant machinery training provides a safe and controlled environment for
operators to practice and refine their skills. It also enables operators to experience challenging or dangerous
scenarios without exposing them to actual risks. This technology is particularly useful for training new operators,
ensuring they are proficient and safe when operating heavy machinery.
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