Multi Station: In one room you can have a Curation Station and Motion Simulator Station, PC Stations, where the stations are tailored to suit different activities. This enables you to engage trainees at the same time on different levels of content, minimising any barriers to participation, as there are multiple ways to be immersed in...
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in Case Studies Multi-faceted XR Sims

Multi-faceted XR SIMs Immersive technologies are changing the way we live and work. According to Forbes, XR (Extended Reality) technologies will be “one of the most transformative tech. trends of the next five years”, where it is projected that 23 million jobs will be enhanced by XR technologies by 2030. With the exponential growth of...
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XR Enterprise Platforms XR is a new and immersive way of experiencing the world. It opens new possibilities for businesses and industries to train their employees without needing expensive infrastructure, travel, or accommodation. XR is not yet mainstream but is quickly becoming the next big thing in the digital world. Companies are looking for ways...
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Client: Metro Trains Australia Background Metro Trains Australia (MTA) is a joint venture between Mass Transit Railway Corporation (MTR Corporation), John Holland and UGL Rail. MTR are rail operators in Stockholm, London, Hong Kong, China and Australia. Real Serious Games had previously developed a number of virtual reality training scenarios for MTA which received incredibly...
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in Case Studies Green the Street

GREEN THE STREET Real Serious Games supported urban designer, Catherine Simpson deliver her vision for the green urban design initiative “Green the Street”. Using RSG’s innovative technology Catherine developed a 360 vision of the Gregory Terrace 30 years into the future. Design inputs included drawings and plans from various urban designers, and the ageing-inclusivity consultants,...
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FOREST GARDENS ACTIVATION Real Serious Games has been supporting the Indigenous company Birra Yamma Pty Ltd  for their Forest Gardens Project through early discussions and consultations around how virtual technologies can be used for stakeholder development, engagement, and training. Forest Gardens is a proposed Indigenous Foods and Plants Consortium that aims to harbour the traditional...
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in Case Studies Virtual Warrane II

Immersive Heritage Real Serious Games partnered with acclaimed Indigenous Multimedia Expert, Brett Leavy as Immersive Heritage to develop the sequel to the video game, Virtual Warrane. Virtual Warrane II provides a virtual experience of the Original Custodians of Warrane, the Gadigal people. The virtual experience was presented as an immersive heritage landscape that displays the...
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North West Rail Link Client: Thiess John Holland Background In the early days of Virtual Reality, Real Serious Games had been conducting Research & Development (R&D) on how this technology could be used to benefit the commercial industry for education and training. Virtual Reality not only offered superior immersion in comparison to conventional 2D screens,...
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in Collaboration with Exner Education THE MAKER PROJECT WAS SUPPORTED BY THE VICTORIAN GOVERNMENT AS PART OF THE WORKFORCE TRADE INNOVATION FUND (WTIF) Background Risk and Safety – Immersive and Interactive are part of the Maker Immersion project which was supported by the Victorian Government under the Workforce Training Innovation Fund (WTIF). The Product Maker...
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in Case Studies Malignancy VR

Skin Cancer Awareness Game in collaboration with Queensland University of Technology (QUT) & Excite Science Background Australia has one of the highest rates of skin cancer in the world. This is due to our population being predominantly fair-skinned, whilst also being geographically exposed to higher amounts of sunlight or solar ultra violet radiation, the main...
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