Multi-faceted XR SIMs
Immersive technologies are changing the way we live and work. According to Forbes, XR (Extended Reality) technologies will be “one of the most transformative tech. trends of the next five years”, where it is projected that 23 million jobs will be enhanced by XR technologies by 2030.
With the exponential growth of VR (Virtual Reality), AR (Augmented Reality) and MR (Mixed Reality), industry leaders are recognising the future of these technologies, and are planning how they can equip themselves to adopt them and lead the way for industry transformation.
In this article, we are going to look at the adoption of an XR simulator solution (XR SIM), in lieu of a traditional simulator, where the XR SIM is multi-faceted, enabling trainees to learn on multiple devices in multiple locations, at one time. It is the perfect, compact and scalable solution.
One of the key benefits of an XR SIM solution is trainees are training in a simulated environment from day one, accelerating their knowledge gain and increasing their retention of complex concepts. This is very different to the traditional simulator that is used towards the end of a lengthy face to face training curriculum.
An XR SIM is significantly more immersive than a traditional simulator, giving trainees the ability to practice task-based routines, where they feel like they are part of the actual scenario that’s happening in 360 degrees around them. XR SIM solutions offer immersive experiences that are difficult to replicate with traditional simulators, where trainees have the power to train on any skill, no matter how specific or niche it may be.
How multi-faceted can an XR-SIM solution be?
There are many “multi’s” – Multi Platform, Multi Device, Multi Use, Multi Station, Multi Fleet and Multi Player…
Multi Platform / Multi Device:
An XR SIM solution is designed to be served up on multiple platforms, be that virtual reality, augmented reality or mixed reality and on multiple devices:
– VR Headset – seated, standing and motion and connected for multi-player;
– VR – other devices – PC, tablet or smartphone;
– AR – glasses, tablet, smartphone; and
– MR – headsets;
– Integrations – LMS (Learning Management System) and real-time reporting;